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About

Liam Dugard is a Game Producer with over 5 years experience  supporting game development across the industry. Previously, they have previously worked for studios such as Wildlight Entertainment and Sledgehammer Games to create engaging and immersive titles such as Highguard and  Call of Duty: Modern Warfare III. During their time at their previous role, they partnered closely with Senior Producers and Directors across multiple live and in-development titles to track feature progress, communicate risks, and clarify technical dependencies across multiple live and in-development AAA titles that led to smoother development. As well as this, they have authored and maintained dozens of pages of cross-functional early-stagedocumentation for new game concepts, consolidating design intent, technicalconsiderations, milestones, and risk areas to improve alignment across production,

engineering, design, and external partner

Below you can find their portfolio of their past game development work
I'd love to hear from you anytime at liamdugard@gmail.com


 

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Projects

Highguard Logo

QA Tester

Highguard 

Primary Responsibilities: Directly Collaborating level and system designers to make sure no major issues were occurring in levels across the game. Identified and regressed hundreds of callouts to help improve quality of life for the game. Implemented fixes/features for various levels across the game to help improve game quality.
 

Studio: Wildlight Entertainment

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Platforms: PS5/Xbox Series X/PC

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Quality Analyst II

Modern Warfare III (2023)

Primary Responsibilities: Directly Collaborating level and system designers to make sure no major issues were occurring in levels across the game. Identified and regressed hundreds of callouts to help improve quality of life for the game. Implemented fixes/features for various levels across the game to help improve game quality.
 

Studio: Sledgehammer Games

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Platforms: PS4/PS5/Xbox One/Xbox Series X/PC

Quality Analyst I

Call of Duty: Vanguard

Primary Responsibilities: Identified and regressed hundreds of callouts to help improve quality of life for the game. Produced Documentation for all departments to reference during live Season for various features to help improve pipeline
 

Studio: Sledgehammer Games

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Platforms: PS4/PS5/Xbox One/Xbox Series X/PC

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Platforms: Itch.io

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Savor Saber

Level Designer

Summary: SAVOR SABER is a food-themed action adventure game in which you explore and defend the environment from the invasive Harvester machine forces!
Primary Responsibilities:  Creating various maps and tilesets in the game for player t
o traverse. Collaborated with the rest of the designers to help design to balance both gameplay and story for a fun experience for the player as well as implementing tilesets into Unity.

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Everybody's Sad

Environment Artist

Summary: A therapeutic VR experience in which the player interacts with sad objects to make them feel better.

Primary Responsibilities: Produced dozens of environmental assets in the game, as well as creating a third of character models found. Collaborated with Designers on placement of objects to help player flow.
Team:
Puncta(College Project)
Platforms:
VR

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Environment Artist and Designer

Lift

Summary: Play the role of an elevator attendant and listen about the many goings on at the West Wind Hotel.

Primary Responsibilities: Produced and implemented various enviornmental assets to help polish the West Wind Hotel for the Player. Enhanced emotional response through incoporation of mood lighting utilizing baked and realtime lighting.

Team: Top Floor Studios

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Bookend VR
Environmental Artist

Summary: Explore the tale of a young witch in this virtual reality pop up book!

Primary Responsibilites: Producing various 2d/3d environmental assets for Bookend. Tasks were to decorate pop up book world in Bookend to make world come to life.

Team: Paper Crown Interactive (College Project)
Platforms: VR

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